STEAM Curriculum
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       ScienceBy definition, science refers to knowledge that is gained systematically through observation, study and experimentation. When applied to the natural world, it includes physics, chemistry and biology as well as their derivatives and branches such as astronomy, geology, oceanography, ecology, botany and zoology. Because the content of these sciences is physical, approachable and interwoven with young children’s lives, science is not only fascinating to them but an appropriate part of their curriculum. STEM School Finland’s science curriculum and lesson plans have a strong learner-centered focus. Each theme and lesson includes concrete approachable topics which can be experimented in a regular classroom. 
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       TechnologySTEM School Finland’s technology curriculum empowers students to solve real-world problems with computer science. Younger children enjoy programming games, simple devices and make animations. From there they progress to build more complex program structures, websites, design their own games and build IoT systems. In our curriculum students can choose after 3rd year that will they focus more on embedded systems or game programming and advance in those. This way students can move on to master the computer science areas they enjoy the most, reaching advanced topics as mastering Arduino, programming Unity or Python. 
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       EngineeringEngineering is the use of math and science to solve real-world problems. It’s the combination of math and science with creative problem-solving that make up the essence of engineering. It includes building structures, designing products and systems, improving machinery and much more. Engineering has a place in nearly every scientific field as the practical application that stems from the information and laws that science and mathematics provide. Our curriculum is based on the understanding of mechanics and learning how to apply those structures in real applications. When students learn the most fundamental structures, they are able to combine these into larger and more complex systems. 
Examples of STEAM Curriculum
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       Science 1: Lessons 1 to 15Surface tension State and properties of matter Substance density Density of liquid Gravity Centre of gravity Cardical directions Air and air current Colours of light Light propagation Light refraction and lenses Mixtures and solutions Separation of substances Chemical reactions 1 Chemical reactions 2 
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       Technology 2: Lessons 1-15Introduction to Python programming Loops Rock-scissors-paper-game Rock-scissors-paper-game Quiz game Guessing game Functions Arrow control Arrow control Functionw with parameters Drawing game Hanging-game Space Invaders Space Invaders Space Invaders 
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       Engineering 3: Lessons 15-30Use of gear ratios Complex gear systems Bevel gear systems Worm gear combinations Pendulum applications Launching applications Complex cam structures Ratational structures Efficient trasfer of movement Crawlers Gear ratios and shifts Combining several structures Combining several structures Programmable robotics 
Our integrative Makerspace, Animation, Unity and Arduino modules can be joined after finishing one main learning path (Sciece, Engineering or Technology)
Each module includes 30pcs of 1 hour lessons. For example Mini Science 1 includes 30 lessons and Mini Science 2 30 lessons - all together there are 240 science lesson plans in our curriculum.
 
            
              
            
            
          
              